Allocates Beef Path of Exile Wiki
xxx% increased Fire Damage with Attack Skills
20% take a chance to proceeds a Power Accuse when you Block
+half dozen% Gamble to Block Attack Harm while wielding a Staff
+iv% Chance to Block Spell Damage while holding a Shield
+12% Elemental Resistances while property a Shield
30% increased Critical Strike Take a chance with Staves
10% chance to gain an Endurance Charge on Melee Critical Strike
Mace or Sceptre Attacks deal 36% increased Damage with Ailments
12% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Impairment with Ailments
12% increased Area of Result
Reflects 50 Physical Damage to Melee Attackers
10% increased Attack Speed with Axes
20% adventure to gain Onslaught for 4 seconds on Impale
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage
+20 to Strength
26% increased Physical Damage
1.2% of Physical Assail Damage Leeched every bit Life
60% increased total Recovery per second from Life Leech
+20% to Critical Strike Multiplier with Staves
Knocks Back Enemies if you lot become a Critical Strike with a Staff
25% increased Knockback Altitude
Enemies Cannot Leech Life From yous
xx% increased Global Accurateness Rating
20% increased Critical Strike Chance
20% increased Stun Threshold
+20 to Strength
xxx% increased Lightning Damage with Attack Skills
30% increased Accurateness Rating with Wands
fifty% increased Duration of Lightning Ailments
30% increased Upshot of Lightning Ailments
10% increased Set on Speed with Wands
10% adventure to gain a Power Charge on Kill
0.6% of Assail Damage Leeched as Life
0.six% of Assault Harm Leeched as Mana
12% increased Attack Speed with Daggers
xviii% increased Accuracy Rating with Daggers
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws
+40% to Critical Strike Multiplier with Claws
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield
+1 to Maximum number of Spectres
+ane to Maximum number of Skeletons
Recover 2% of Mana on Kill
Harm Penetrates half dozen% Lightning Resistance
5% increased Cast Speed with Lightning Skills
+15% to Lightning Resistance
5% increased Cast Speed with Burn Skills
+fifteen% to Fire Resistance
Regenerate 1.2% of Life per second
30% increased Elapsing of Cold Ailments
30% increased Issue of Common cold Ailments
5% increased Cast Speed with Cold Skills
+15% to Cold Resistance
Harm Penetrates 6% Cold Resistance
+24% to Burn down Resistance
+thirty% to Critical Strike Multiplier for Spell Damage
20% increased Surface area Damage
twenty% increased Mana Regeneration Rate
+twenty to Intelligence
+xv% to Critical Strike Multiplier for Spell Damage
12% of Damage taken Recouped every bit Life
30% increased Common cold Damage with Attack Skills
10% increased Attack Speed with 2 Handed Melee Weapons
twoscore% increased Stun Duration with Two Handed Melee Weapons on Enemies
24% increased Critical Strike Chance for Attacks
24% increased Elemental Harm with Attack Skills
Disquisitional Strikes with Daggers Poison the Enemy
Sword Attacks deal 20% increased Harm with Ailments
8% increased Set on Speed with Swords
+200 to Accuracy Rating with Swords
Claw Attacks deal 25% increased Harm with Ailments
6% increased Attack Speed with Claws
xl% increased Elusive Effect
12% increased Accuracy Rating with Claws
+six Life gained for each Enemy hit by your Attacks
15% increased Evasion Rating
five% increased maximum Life
l% increased Stun Duration with Bows on Enemies
30% increased Damage Over Fourth dimension with Bow Skills
10% increased Skill Upshot Duration
25% increased Damage Over Time with Bow Skills
30% increased Flask Recovery rate
thirty% increased Mana Regeneration Rate
+20 to Intelligence
xx% run a risk to Avoid being Stunned
Regenerate two% of Life per 2d if you've used a Life Flask in the past 10 seconds
20% increased Global Accuracy Rating
+10% to all Elemental Resistances
20% increased Global Accuracy Rating
25% increased Critical Strike Run a risk
+100 to Accuracy Rating
twenty% increased Global Accuracy Rating
20% increased Projectile Damage
+20 to Dexterity
15% increased Area of Outcome if yous've Killed Recently
Axe Attacks deal 30% increased Damage with Ailments
xv% chance to Intimidate Enemies for four seconds on Hit with Attacks
+10 Life gained on Kill
+xx to Strength
8% increased Attack Speed
+two to Melee Strike Range
30% increased Attack Speed with Off Hand while Dual Wielding
Sword Attacks deal 35% increased Harm with Ailments
Overwhelm 20% Concrete Damage Reduction
6% increased Set on Speed with Bows
10% increased Accuracy Rating with Bows
xx% increased Impairment Over Time with Bow Skills
Attacks with Two Handed Melee Weapons bargain 25% increased Damage with Ailments
5% increased Attack Speed with Two Handed Melee Weapons
+20 to Strength
Attacks with Two Handed Melee Weapons deal 25% increased Impairment with Ailments
v% increased Assault Speed with 2 Handed Melee Weapons
25% increased Stun Duration with Two Handed Melee Weapons on Enemies
Sword Attacks bargain 24% increased Damage with Hits and Ailments
xx% chance to gain a Frenzy Charge when you Block Attack Damage
Projectile Attack Skills take +30% to Critical Strike Multiplier
20% increased Accuracy Rating with Bows
twenty% increased Projectile Speed
threescore% increased Cake Recovery
Recover xxx Life when you Block
50% increased Block Recovery
Set on Skills deal 25% increased Damage while Dual Wielding
twenty% chance to Avert Elemental Ailments
10% faster start of Energy Shield Recharge
+10 to Intelligence
+25% to Melee Critical Strike Multiplier
30% increased Melee Critical Strike Gamble
+x to Forcefulness and Intelligence
10% increased Melee Concrete Damage
+3 to Melee Strike Range
+20 to Forcefulness
x% increased maximum Life
+10 to Forcefulness
ten% increased Global Accuracy Rating
Ignore all Movement Penalties from Armour
+xx to Dexterity
6% increased Set on and Cast Speed
+20 to Dexterity
+20 to maximum Mana
+20 to Intelligence
5% increased Cast Speed
+20 to Intelligence
24% increased Elemental Damage
ten% gamble to Freeze, Shock and Ignite
thirty% increased Elemental Damage with Maces or Sceptres
Harm with Weapons Penetrates 5% Elemental Resistance
8% increased Cast Speed
+10 to Dexterity and Intelligence
15% increased Global Accurateness Rating
+20 to Dexterity
20% increased Mana Reservation Efficiency of Herald Skills
Attack Skills deal 24% increased Impairment while Dual Wielding
half dozen% increased Attack Speed while Dual Wielding
+10 to Maximum Rage
+fifteen% to Critical Strike Multiplier for Spell Damage
20% increased Critical Strike Chance
+x to Dexterity and Intelligence
viii% increased Attack Speed with One Handed Weapons
20% increased Harm with Ane Handed Weapons
Regenerate 1.6% of Life per second
+100 to Evasion Rating
xxx% increased Evasion Rating
25% hazard to gain a Frenzy Accuse when you Block
Harm Penetrates 6% Fire Resistance
10% increased maximum Life
+ten% risk to Suppress Spell Damage while on Full Life
xx% increased Area Damage
Minions deal twenty% increased Harm
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons
Minions have half dozen% gamble to deal Double Damage
twenty% increased Projectile Impairment
+20 to Strength
5% increased Movement Speed
+20 to Dexterity and Intelligence
Regenerate one% of Life per second
Minions Regenerate ane% of Life per second
eight% chance to Avoid Elemental Ailments
10% increased maximum Life
+10 to Strength
+5% to all Elemental Resistances
ten% increased maximum Free energy Shield
+8% to all Elemental Resistances
five% increased effect of Non-Curse Auras from your Skills
ten% increased maximum Life
6% increased effect of Non-Curse Auras from your Skills
xv% increased Energy Shield Recharge Rate
+ane% to maximum Lightning Resistance
ten% increased maximum Life
+viii% to Chaos Resistance
20% increased Mana Regeneration Charge per unit
+20 to Intelligence
5% increased Move Speed
+20 to Dexterity
20% increased Concrete Damage
+25% to Disquisitional Strike Multiplier
30% increased Armour
+1% to all maximum Elemental Resistances
12% increased maximum Free energy Shield
+10% chance to Suppress Spell Harm while on Full Energy Shield
+12% to all Elemental Resistances
+30% to Global Critical Strike Multiplier while wielding a Staff
+5% Risk to Cake Attack Damage if you've dealt a Critical Strike Recently
Gain 4 Mana per Enemy Hit by Attacks if yous've used a Mana Flask in the past x seconds
+20 to Strength and Intelligence
25% increased Totem Placement speed
Totems gain +30% to all Elemental Resistances
+150 Armour per Summoned Totem
30% increased Totem Life
50% increased Totem Elapsing
Spells Cast by Totems take 8% increased Cast Speed
Attacks used by Totems accept 10% increased Attack Speed
Can have up to 3 additional Remote Mines placed at a time
Mines accept thirty% increased Detonation Speed
Can take upward to two additional Traps placed at a time
xv% gamble to proceeds a Frenzy Charge when your Trap is triggered by an Enemy
+20% to Critical Strike Multiplier with Traps
15% take a chance to gain a Power Charge when your Trap is triggered past an Enemy
30% increased Mine Damage
Tin can take upwards to ii additional Traps placed at a time
Can have upward to 2 additional Remote Mines placed at a time
+20 to Force
xvi% increased Physical Damage
+20 to maximum Mana
+20 to Intelligence
16% increased Projectile Damage
+20 to Dexterity
Regenerate 1% of Life per second
+10% to all Elemental Resistances
6% increased Cast Speed
5% increased Movement Speed
30% increased Energy Shield Recharge Rate
6% increased upshot of Not-Curse Auras from your Skills
10% increased effect of Non-Curse Auras from your Skills
10% increased Skill Effect Duration
+23% to Chaos Resistance
Minions have +xviii% Take chances to Cake Spell Damage
Minions Recover 2% of their Life when they Block
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments
five% increased Attack Speed with One Handed Melee Weapons
+twenty to Strength
20% chance to gain an Endurance Charge when you lot Stun an Enemy with a Melee Hit
20% chance to double Stun Duration
18% increased maximum Mana
+ten Mana gained on Impale
i% of Attack Damage Leeched every bit Mana
Recover 2% of Life on Kill
12% increased maximum Mana
+xv% to Critical Strike Multiplier for Spell Damage
24% increased Elemental Damage with Wands
Harm with Weapons Penetrates v% Elemental Resistance
Hexes you inflict have +10 to maximum Doom
Hex Skills have 100% increased Skill Effect Elapsing
25% chance to Avoid break from Stuns while Casting
+xx to Strength and Dexterity
20% faster start of Energy Shield Recharge
+8% to all Elemental Resistances
+ane% to maximum Common cold Resistance
10% increased maximum Life
14% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate
20% increased Flask Effect Duration
+25% to Critical Strike Multiplier with Swords
15% increased maximum Mana
10% increased Effect of Non-Expletive Auras from your Skills on Enemies
+200 to Evasion Rating
half-dozen% increased Movement Speed
xxx% increased Damage Over Time with Bow Skills
10% gamble to Freeze, Stupor and Ignite
30% increased Event of Not-Damaging Ailments
30% increased Mana Regeneration Rate
20% increased Mana Regeneration Rate
Regenerate 0.8% of Life per 2d
5% increased maximum Life
Regenerate ane% of Life per second
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased full Recovery per second from Life Leech
Overwhelm 12% Concrete Damage Reduction
Guard Skills have 40% increased Duration
10% of Damage taken Recouped every bit Mana
30% increased Assail Harm while belongings a Shield
30% increased Mana Recovery from Flasks
Mana Flasks gain 1 Charge every three seconds
30% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds
+30 to Strength
30% increased Physical Damage
Recover 2% of Life on Kill
Recover 2% of Mana on Kill
15% increased Mana Regeneration Charge per unit
10% reduced Mana Cost of Skills
Gain iii% of Maximum Life as Extra Maximum Energy Shield
+15% to Critical Strike Multiplier
viii% increased Reservation Efficiency of Skills
six% increased effect of Non-Curse Auras from your Skills
half-dozen% increased Motility Speed
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Event if you have Stunned an Enemy Recently
xxx% increased Burn Damage
50% increased Effect of Lightning Ailments
l% increased Effect of Cold Ailments
eight% increased maximum Life
Attack Skills deal 24% increased Damage while holding a Shield
60% increased Defences from Equipped Shield
Minions deal 15% increased Damage
5% increased Assail and Cast Speed
+10 to Strength and Intelligence
10% increased maximum Energy Shield
Regenerate 1% of Life per second
+x to Strength and Intelligence
xxx% increased Disquisitional Strike Chance for Spells
10% increased Light Radius
+10 to Strength and Intelligence
6% reduced Mana Cost of Skills
Regenerate 1.2% of Life per 2nd
+1% to maximum Burn Resistance
+8% to Burn down Resistance
8% increased maximum Life
viii% increased Assault Speed while holding a Shield
60% increased Defences from Equipped Shield
25% increased Lightning Impairment
Enemies Shocked or Frozen by y'all take 5% increased Elemental Impairment
45% increased Critical Strike Chance with Swords
+15% to Critical Strike Multiplier with Swords
vi% reduced Cost of Skills
xviii% increased Armour
12% increased maximum Energy Shield
40% increased Attack Damage against Bleeding Enemies
15% gamble to Freeze
30% increased Effect of Common cold Ailments
10% chance to gain Onslaught for 4 seconds on Kill
30% increased Armour and Evasion Rating during Onslaught
100% increased total Recovery per 2nd from Life Leech
xl% increased Impairment while Leeching
25% increased Maximum full Mana Recovery per second from Leech
60% increased total Recovery per second from Mana Leech
fifty% increased Maximum total Mana Recovery per second from Leech
100% increased total Recovery per second from Mana Leech
15% increased Maximum total Life Recovery per second from Leech
60% increased full Recovery per second from Life Leech
Fortifying Hits confronting Unique Enemies grant 100% increased Fortification
+20% to Disquisitional Strike Multiplier with Totem Skills
12% increased Area of Result
8% increased Cast Speed
25% increased Cold Damage
Enemies Ignited or Chilled by you have -5% to Elemental Resistances
Cannot exist Stunned
Activeness Speed cannot be modified to below base value
Move Speed cannot be modified to below base of operations value
five% reduced Impairment taken
Armour received from Body Armour is doubled
one.v% of Physical Harm prevented from Hits in the past
10 seconds is Regenerated every bit Life per 2nd
vi% increased Surface area of Effect per Endurance Charge
25% chance to gain an Endurance Charge when yous Stun an Enemy
x% increased Stun Duration on Enemies per Endurance Accuse
1% increased Attack Speed per 150 Accurateness Rating
Proceeds Accurateness Rating equal to twice your Strength
25% chance that if you lot would gain Endurance Charges, you lot instead gain upwardly to maximum Endurance Charges
Proceeds one Endurance Charge every second if you've been Hit Recently
+1 to Maximum Endurance Charges
8% reduced Elemental Harm taken while at Maximum Endurance Charges
+4% to Anarchy Resistance per Endurance Charge
Warcries Cede 10 Rage if you lot have at least 25 Rage
Exerted Attacks deal 50% more Assail Damage if a Warcry Sacrificed Rage Recently
Inherent effects from having Rage are Tripled
Cannot be Stunned while you have at least 25 Rage
25% increased Armour per Defiance
fifty% increased Maximum total Life Recovery per second from Leech while you have Disobedience
At 10 Defiance, take Reflected Physical Impairment equal to maximum Life, then lose all Disobedience
l% increased Critical Strike Risk
+25% to Critical Strike Multiplier
+10 to Maximum Rage
40% more than Harm
8% reduced Critical Strike Chance per Rush Charge
Proceeds a Blitz Charge on Critical Strike
+20 to Maximum Blitz Charges
Enemies near your Totems deal 8% less Damage
Enemies virtually your Totems have sixteen% increased Concrete and Burn down Damage
25% increased Expanse of Upshot while y'all accept a Totem
Every 10 seconds, gain 100% of Physical Harm
as Extra Burn down Impairment for 4 seconds
Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
10% increased Strength
20% of Physical Impairment from Hits taken as Burn down Damage
xx% increased Life Recovery Rate if you've taken Fire Damage from an Enemy Striking Recently
Unaffected by Ignite
100% increased Event of Buffs your Ancestor Totems grant while Active
Ancestor Totems accept 100% increased Activation range
25% take a chance to Ignite
Damage Penetrates 15% Burn Resistance
15% more Harm if you've lost an Endurance Charge in the past 8 seconds
Gain 1 Endurance Charge every 2nd if you've used a Warcry Recently
+1 to Maximum Endurance Charges
20% run a risk to proceeds a Frenzy Accuse when you Hit a Rare or Unique Enemy
+one to Maximum Frenzy Charges
4% increased Move Speed per Frenzy Charge
four% increased Attack Speed per Frenzy Charge
x% increased Assail Impairment per Frenzy Charge
10% more risk to Evade Attacks during Onslaught
Phasing
Nearby Enemies accept Burn, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances
25% less Damage taken from other Enemies nigh your Marked Enemy
Your Mark transfers to another Enemy when Marked Enemy dies
Projectiles accept 30% take chances to exist able to Chain when colliding with terrain
Projectile Barrages have no spread
fifteen% increased Event of Tailwind on you per Gale Strength
8% increased Activeness Speed
Cannot Summon Mirage Archers while about your Mirage Archers
+2 to maximum number of Summoned Mirage Archers
Lose all Gale Strength when Hit
20% increased Attack Speed during any Flask Effect
Removes Corrupted Claret when y'all use a Flask
Gain a Flask Charge when you deal a Disquisitional Strike
Recover 6% of Life when y'all use a Flask
Flasks gain 3 Charges every iii seconds
20% gamble for Flasks you use to non eat Charges
20% take chances to Freeze, Shock and Ignite during any Flask Effect
Damage Penetrates ten% Elemental Resistances
Enemies you Kill that are afflicted by Elemental Ailments
grant 100% increased Flask Charges
fifteen% more than Chaos Damage with Assail Skills
Chaos Skills have thirty% increased Expanse of Effect
Poisons yous inflict during any Flask Result have xx% take chances to deal 100% more than Harm
Cursed Enemies you or your Minions Impale accept a 40% chance to Explode, dealing a quarter of their maximum Life equally Chaos Harm
15% increased Event of your Curses
Enemies yous Curse accept Malediction
Regenerate ii% of Free energy Shield per 2d for each
Enemy you or your Minions have Killed Recently, up to 10% per second
Cannot Be Stunned while yous have Energy Shield
Nearby Enemies accept -xx% to Anarchy Resistance
Nearby Enemies take 100% reduced Life Regeneration rate
half dozen% increased Damage per Power Charge
Proceeds a Power Accuse afterwards Spending a total of 200 Mana
+one to Maximum Power Charges
15% more Chaos Damage
Every second, inflict Withered on nearby Enemies for xv seconds
Nearby Hindered Enemies bargain xv% reduced Damage over Time
Cannot be Frozen
15% more Common cold Damage
Every 4 seconds, 33% risk to Freeze nearby Chilled Unique Enemies for 0.vi seconds
Every 4 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.vi seconds
Nearby Chilled Enemies deal ten% reduced Damage with Hits
Summoned Golems are Resummoned 4 seconds afterward existence Killed
+i to maximum number of Summoned Golems
Regenerate 1% of Mana per second if you've inflicted Exposure Recently
threescore% increased Area of Effect while you don't take Convergence
Central Aegis can take 75 Elemental Harm per Allocated Notable Passive Skill
Other Aegis Skills are Disabled
Cannot take Reflected Elemental Impairment
25% increased Effect of Buffs granted by your Golems per Summoned Golem
+1 to maximum number of Summoned Golems
All Damage tin Ignite
25% more than Damage with Ignites yous inflict with Hits for which the highest Harm Type is Fire
Shocks from your Hits ever increase Damage taken by at least fifteen%
All Damage can Shock
25% more Result of Lightning Ailments y'all inflict with Hits if the highest Damage Type is Lightning
Chills from your Hits always reduce Action Speed past at least fifteen%
50% more than Upshot of Cold Ailments you inflict with Hits for which the highest Impairment Type is Cold
Your Chills can reduce Activeness Speed past up to a maximum of 40%
Minions deal 30% increased Damage
Minions accept 10% increased Attack Speed
Minions have ten% increased Cast Speed
i% boosted Physical Damage Reduction per Minion, up to 10%
two% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%
Minions accept 20% more than Maximum Life
Your Offerings have 50% reduced Issue on you
xl% increased Skill Effect Duration
For each nearby corpse, you and nearby Allies Regenerate 5 Mana
per 2nd, up to fifty per second
Regenerate 8% of Free energy Shield over 2 seconds when you Consume a corpse
Regenerate 4% of Mana over 2 seconds when you Consume a corpse
Speed to yous and Allies
You and nearby Allies deal xxx% increased Damage
You lot and nearby Allies have +thirty% to Elemental Resistances
With at to the lowest degree one nearby corpse, you and nearby Allies deal 10% more Damage
With at least one nearby corpse, nearby Enemies deal 10% reduced Damage
Enemies nigh corpses yous Spawned Recently are Chilled and Shocked
Corpses you lot Spawn have fifty% increased Maximum Life
Gain 10% increased Assault Speed for xx seconds when you Impale a Rare or Unique Enemy
Gain 10% increased Movement Speed for 20 seconds when you Impale an Enemy
+10% to Critical Strike Multiplier per Nearby Enemy, upward to +100%
Nearby Enemies have -thirty% to Critical Strike Multiplier
Cannot take Reflected Physical Impairment
20% more Damage with Hits and Ailments confronting Unique Enemies
twenty% increased Assault Speed while Leeching
Cannot exist Stunned while Leeching
You are Unaffected past Bleeding while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
10% reduced Damage taken while Leeching
+4 to Melee Strike Range
5% increased Area of Upshot per Enemy killed recently, upward to l%
Deal up to 15% more Melee Damage to Enemies, based on proximity
+i to Maximum Frenzy Charges
their Maximum Life as Physical Damage
20% more Concrete Damage over Time
Attacks Maim on Hit against Bleeding Enemies
25% chance to Blind with Hits against Haemorrhage Enemies
Enemies Maimed by you lot have x% increased Physical Damage
25% chance to proceeds an Endurance Charge on Kill with Off Hand
10% more than Concrete Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges
Cannot be Stunned by Hits y'all Cake
Your Counterattacks bargain Double Damage
Hits ignore Enemy Monster Physical Harm Reduction if you lot've Blocked in the past 20 seconds
+10 to Armour and Evasion Rating per one% Chance to Block Attack Damage
25% run a risk to gain a Challenger Charge when you lot Striking a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you lot Kill an Enemy while in Sand Stance
+ten to Maximum Challenger Charges
Players take i% less Damage from Hits per Fortification.
+500 to Armour and Evasion Rating while Fortified
Cannot be Stunned while Fortified
10% reduced Impairment taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments confronting other targets
Enemies Taunted by you cannot Evade Attacks
You and Allies afflicted by your placed Banners Regenerate 0.1% of
Life per second for each Phase
Banner Skills take no Reservation
When you create a Banner, it gains 40% of the Stages of your placed Banner
Gain Adrenaline for 20 seconds when you reach Low Life if y'all
do not accept Adrenaline
Recover 25% of Life when you lot proceeds Adrenaline
Remove all Ailments and Burning when you gain Adrenaline
If you've Impaled an Enemy Recently, y'all
and nearby Allies take +1000 to Armour
Y'all and nearby Allies deal 6 to 12 added Concrete Damage for
each Impale on Enemy
+50 to Strength and Intelligence
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
Nearby Enemies take xvi% increased Elemental Damage
You have Consecrated Footing around you while stationary
likewise Recover Energy Shield for you and Allies
fifty% increased Effect of Consecrated Footing you create
Effects of Consecrated Ground you create Linger for 4 seconds
Gain 1 Fanatic Charge every second if yous've Attacked in the past second
Lose all Fanatic Charges on reaching Maximum Fanatic Charges
+4 to Maximum Fanatic Charges
Battlemage
10% of Damage is taken from Mana before Life
Transfiguration of Listen
25% increased Mana Reservation Efficiency of Skills
one% increased Area of Outcome per l Unreserved Maximum Mana, up to 100%
50% less Mana Cost of Skills
+one to maximum number of Summoned Totems
100% increased Totem Placement speed
Regenerate 0.5% of Mana per second for each Summoned Totem
You and your Totems Regenerate 1% of Life per second for each Summoned Totem
+4 to Minimum Power Charges
+ane to Maximum Power Charges and Maximum Endurance Charges
30% increased Expanse of Effect while y'all take Arcane Surge
0.five% of Spell Damage Leeched as Life while you have Arcane Surge
Gain Arcane Surge when y'all or your Totems Hit an Enemy with a Spell
Brand Recollect has 100% increased Cooldown Recovery Rate
Every 4 seconds, Regenerate 30% of Life over ane second
Grants maximum Free energy Shield equal to ten% of your Reserved Mana to
y'all and nearby Allies
If you've Blocked in the past ten seconds, y'all
and nearby Allies cannot be Stunned
If yous've Attacked Recently, you
and nearby Allies have +ten% Chance to Block Attack Impairment
If you've Cast a Spell Recently, you
and nearby Allies accept +10% Chance to Cake Spell Damage
Yous and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
20% adventure to proceeds a Power, Frenzy or Endurance Charge on Hit
Auras from your Skills grant 0.2% of Life Regenerated per second to
you and Allies
While there are at least five nearby Allies, you and nearby Allies have Onslaught
While there is at least ane nearby Marry, you and nearby Allies bargain 10% more than Damage
Nearby Allies have 30% increased Area of Outcome
Nearby Allies Intimidate Enemies for 4 seconds on Striking
Nearby Allies Unnerve Enemies for iv seconds on Hit
20% chance to proceeds a Power Charge on Non-Disquisitional Strike
+1 to Maximum Ability Charges
+ane.5% Critical Strike Adventure while at maximum Power Charges
100% more Critical Strike Chance against Enemies that are on Total Life
100% more Critical Strike Hazard against Enemies that are on Low Life
+40% to Critical Strike Multiplier against Enemies that are on Total Life
Disquisitional Strikes take Culling Strike
25% more than Damage while there is at about one Rare or Unique Enemy nearby
20% reduced Damage taken while in that location are at least two Rare or Unique Enemies nearby
+0.5% to Disquisitional Strike Chance per Poison affecting Enemy, upward to +2.0%
five% increased Poison Duration for each Poisonous substance you have inflicted Recently, upwards to a maximum of 100%
Recover 0.five% of Life per Poison affecting Enemies y'all Kill
50% increased Elusive Effect
You take no Extra Impairment from Critical Strikes while Elusive
fifteen% run a risk to proceeds a Frenzy Charge and a Power Charge on Impale
5% increased Damage per Frenzy Charge
v% increased Harm per Power Charge
Gain a Power or Frenzy Charge each second while Channelling
Recover three% of Energy Shield on Kill
Recover three% of Mana on Kill
50% increased Recovery Charge per unit of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
+1 to maximum Free energy Shield per vi Evasion Rating on Torso Armour
10% reduced Damage taken from Damage Over Time
twenty% more Damage over Time
Motion Skills Cost no Mana
xx% increased Attack and Cast Speed if you've used a Movement Skill Recently
30% adventure to Recover 10% of Mana when y'all use a Skill
13% run a risk to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Harm
seven% take a chance to gain 100% of Non-Chaos Damage with Hits equally Extra Chaos Damage
Regenerate two% of Life per 2d for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, upward to 10% per 2d
15% reduced Impairment taken from Blinded Enemies
Nearby Enemies are Blinded
Blind Enemies on Hit
80% increased Critical Strike Chance against Shocked Enemies
Damage Penetrates 10% Elemental Resistances against Chilled Enemies
25% increased Mine Throwing Speed if you Detonated Mines Recently
Mines take 25% increased Detonation Speed
25% Chance for Traps to Trigger an boosted fourth dimension
25% reduced Price of Skills that throw Traps
Mines Hinder Enemies nigh them for two seconds when they Land,
reducing Movement Speed past 40%
Skills used by Traps have 50% increased Area of Issue
When your Traps Trigger, your nearby Traps besides Trigger
20% increased Physical Harm
Regenerate 1% of Life per second
12% increased Skill Effect Duration
four% increased Attack and Cast Speed
5% increased Movement Speed
xx% increased Disquisitional Strike Gamble for Attacks
+10% to Chaos Resistance
thirty% increased Damage with Toxicant
20% increased Elemental Damage
20% increased Upshot of Non-Dissentious Ailments
12% increased Area of Effect
50% increased Trap Trigger Area of Effect
Skills which Throw Traps have +1 Cooldown Use
12% increased Trap Throwing Speed
12% increased Mine Throwing Speed
25% increased Elemental Impairment with Assail Skills
16% increased maximum Mana
10% reduced Mana Toll of Skills while on Total Energy Shield
+thirty% to Global Critical Strike Multiplier while wielding a Staff
Damaging Ailments deal harm 10% faster
15% take a chance to Poison on Hit
Recover 2% of Life on Impale if you've Spent Life Recently
30% increased Damage with Skills that Price Life
+25% to Critical Strike Multiplier with Mines
10% chance to gain a Ability Charge when your Mine is Detonated targeting an Enemy
Minions bargain 20% increased Harm
Minions Regenerate 1% of Life per second
Minions have 8% increased Cast Speed
Increases and Reductions to Minion Attack Speed also affect you
Minions accept 10% increased Set on Speed
Minions accept ten% increased Cast Speed
20% increased Warcry Cooldown Recovery Rate
30% increased Warcry Buff Effect
Regenerate 5 Mana per second
+10 to Intelligence
Enemies have 5% increased Damage for each of your Brands Fastened to them
30% increased Make Attachment range
40% increased Maximum total Free energy Shield Recovery per second from Leech
xxx% increased Maximum total Energy Shield Recovery per second from Leech
24% increased Harm while on Full Free energy Shield
ten% increased Maximum total Life Recovery per second from Leech
+ten Life gained for each Enemy hit past your Attacks
30% chance to Avert beingness Stunned
thirty% take a chance to Avoid Bleeding
Damage Penetrates 5% Fire Resistance
Damage Penetrates 5% Lightning Resistance
10% increased maximum Energy Shield
5% increased maximum Life
10% increased maximum Energy Shield
Recover 2% of Free energy Shield on Kill
half dozen% increased Cast Speed while Dual Wielding
40% increased Mana Regeneration if you've used a Motion Skill Recently
+five% Chance to Block Attack Damage while Dual Wielding
ten% increased Attack Speed while Dual Wielding
ten% increased Bandage Speed while Dual Wielding
20% increased Spell Impairment while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
ten% increased Cast Speed while wielding a Staff
3% increased Area of Effect per Power Charge
sixty% increased Free energy Shield from Equipped Shield
25% adventure to Avert Elemental Ailments while property a Shield
25% chance to Avoid being Stunned while property a Shield
10% increased Assault Speed
ane% of Physical Set on Damage Leeched equally Life
40% increased Attack Harm while Leeching
5% increased Motility Speed
thirty% increased Cooldown Recovery Rate of Motility Skills
xxx% increased Bullheaded Effect
x% increased Motion Speed while Phasing
+20 to Dexterity
l% increased Armour while stationary
Remove Haemorrhage when you lot use a Guard Skill
Remove Corrupted Blood when you utilise a Guard Skill
Baby-sit Skills have 25% increased Duration
+twenty% to Melee Critical Strike Multiplier
20% adventure to Maim Enemies on Critical Strike with Attacks
20% increased Upshot of Chill
+12% chance to Suppress Spell Damage
15% chance to Kill Enemies on Hit with Attacks
5% increased Kill Effect
x% chance to Impale Enemies on Striking with Attacks
10% increased Kill Consequence
20% chance to Blind Enemies on Hit with Attacks
twenty% increased Blind Issue
8% chance to gain a Frenzy Charge on Kill
viii% increased Damage per Frenzy Charge
8% risk to gain an Endurance Accuse on Kill
eight% increased Harm per Endurance Charge
Projectiles proceeds Damage as they travel further, dealing upward
to 60% increased Damage with Hits to targets
viii% increased Dexterity
8% increased Force
8% increased Intelligence
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes
10% reduced Enemy Stun Threshold with Maces or Sceptres
10% adventure to gain a Power Charge when you Stun with Melee Impairment
30% increased Evasion Rating if you haven't been Hit Recently
+10% chance to Suppress Spell Damage if you've Hitting an Enemy Recently
Mace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Disquisitional Strike Multiplier with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
60% increased Stun Duration against Enemies that are on Total Life
Life Flasks gain 3 Charges when you Suppress Spell Harm
+3 to Melee Strike Range with Swords
6% increased Attack Speed with Bows
sixteen% increased Accurateness Rating with Bows
24% increased Impairment Over Time with Bow Skills
+20% to Critical Strike Multiplier with Claws
+30% to Critical Strike Multiplier with Daggers
100% increased Critical Strike Gamble against Enemies on Full Life
+17% to Anarchy Resistance
+30% to Disquisitional Strike Multiplier with Wands
+twenty to Intelligence
Attacks with Ii Handed Melee Weapons deal 25% increased Damage with Ailments
ten% gamble to double Stun Duration
five% chance to bargain Double Impairment
Assail Skills deal 30% increased Damage with Ailments while belongings a Shield
30% increased Physical Attack Damage while property a Shield
10% take a chance to gain an Endurance Accuse on Kill while holding a Shield
Recover 50 Free energy Shield when you Cake Spell Damage
+6% take chances to Cake Spell Damage while holding a Staff or Shield
Melee Skills have 12% increased Surface area of Effect
+800 Armour if you lot've Blocked Recently
+8% Chance to Block Attack Impairment while wielding a Staff
Harm with Weapons Penetrates 5% Elemental Resistance
Damaging Ailments deal impairment ten% faster
10% increased Effect of Arcane Surge on you per
200 Mana spent Recently, up to l%
x% adventure to gain Cabalistic Surge when you Impale an Enemy
Regenerate ii% of Life per 2nd if yous've Hit a Cursed Enemy Recently
8% risk to proceeds a Ability Charge on Kill
8% increased Damage per Ability Charge
2% increased Spell Damage per 100 Maximum Mana, upward to 40%
1% increased Mana Regeneration Rate per i% Chance to Cake Spell Damage
15% increased Mana Recovery Rate during Upshot of any Mana Flask
Minions have 30% chance to gain Onslaught for four seconds on Kill
Minions deal 30% increased Damage if y'all've used a Minion Skill Recently
xx% increased Minion Elapsing
Minions take 15% increased Area of Effect if you lot accept used a Minion Skill Recently
Minions have fifteen% boosted Concrete Harm Reduction
Minions have +15% to all Elemental Resistances
Moving while Haemorrhage doesn't cause Minions to take actress Damage
Your Linked targets deal xxx% increased Harm
+one to maximum number of Summoned Golems
Life Flasks gain a Charge when you lot hit an Enemy, no more than once each second
Skills used past Mines have 15% increased Surface area of Effect if y'all Detonated a Mine Recently
Recently, up to 100%
+iv% to Critical Strike Multiplier for each Mine Detonated
Recently, up to 40%
Mines accept a 15% take a chance to exist Detonated an Additional Time
40% increased Critical Strike Chance
Attack Skills take +1 to maximum number of Summoned Ballista Totems
i% increased Movement Speed per Summoned Totem
Attacks used by Totems have viii% increased Assault Speed
Each Totem applies i% increased Harm taken to Enemies almost information technology
Assault Skills have +ane to maximum number of Summoned Ballista Totems
50% increased Effect of Buffs your Ancestor Totems grant while Active
Link Skills have 10% increased Skill Effect Elapsing
6% increased Attack Speed
20% increased total Ability counted by Warcries
Warcry Skills have 30% increased Expanse of Effect
fifty% reduced Stun Duration on you
Regenerate 2% of Life per 2nd while stationary
20% increased Consequence of Herald Buffs on you
Projectiles deal 40% increased Damage with Hits to targets at the starting time
of their move, reducing to 0% as they travel further
Debuffs on y'all expire 15% faster
Desecrate and Unearth have +two to Maximum number of corpses allowed
Regenerate 2% of Life per second if you've Consumed a corpse Recently
Placed Banners besides grant thirty% increased Attack Damage to you and Allies
Recover l Energy Shield when you lot Suppress Spell Harm
+iv to Melee Strike Range while at to the lowest degree 5 Enemies are Nearby
20% reduced Elemental Disquiet Elapsing on you lot
twenty% reduced Effect of Chill and Shock on you
30% increased Effect of Impales you inflict with Ii Handed Weapons on Non-Impaled Enemies
fifty% increased Impale Duration
Spell Skills take +12% to Damage over Fourth dimension Multiplier for Poison
fifteen% increased Mana Regeneration Charge per unit
10% increased Mana Cost of Skills
Brand Skills take 20% increased Duration
Brand Recall has xx% increased Cooldown Recovery Rate
25% chance to gain an Endurance Charge when yous Block
Life Flasks gain 2 Charges every 3 seconds
Mana Flasks gain 2 Charges every iii seconds
Axe Attacks deal 30% increased Impairment with Ailments
12% increased Impale Event
20% increased Harm with Hits and Ailments against Cursed Enemies
Marked Enemy takes 10% increased Damage
Regenerate i.viii% of Life per second
40% increased Concrete Damage
25% increased Physical Damage
+25 to maximum Life
18% reduced Effect of Curses on you
Flasks applied to you have 5% increased Result
xx% increased Flask Charges gained if y'all've dealt a Disquisitional Strike Recently
Flasks applied to you have x% increased Issue
Remove Maim and Hinder when you lot use a Flask
Overwhelm 20% Physical Damage Reduction
16% increased Armour
+xvi to maximum Life
+xxx to Strength
+12 to maximum Life
xvi% increased Projectile Damage
+30 to Dexterity
+14 to maximum Energy Shield
25% increased Mana Regeneration Charge per unit
+30 to Intelligence
Harm Penetrates 7% Anarchy Resistance
Attack Projectiles Return to you from concluding Target
Returning Projectiles Pierce all Targets
Transfiguration of Body
Transfiguration of Soul
Transfiguration of Mind
-ane Physical Harm taken from Hits per Level
25% less Impairment over Time taken during Issue of whatsoever Life Flask
Source: https://poedb.tw/us/Notable
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